The main editor
view contains main menu bar, rollup bar, status bar and console. This are the
main editing tools which help create terrain, bring object in game, apply texture
and more advanced tool like scripting.
User can customize
the interface layout by layout configuration window on the display menu under
configure layout, which user can set multiply view in the layout settings e.g. perspective/
top/ front and left view.
The rollup
bar located at the right hand side of the screen which contains tools for
create object and editing terrain for in game environments.
The selection
strip help identify location of the object in game environment, it display of
the x,y,z in direction/ distance and there other function which can change the
speed of the viewport navigation.
Flow graph which is the scripting language in
sandbox editor, it allow script to command objects or events happen during in
game mode. It
Material
Editor is containing the library of the materials to be used in game. The material
editor has option to imported and exported custom materials to apply onto
objects.
The material
editor has large range of editing option to apply effect onto selected object. There
have texture maps options which increase the realism of the object in the
diffuse, bump and more.
Terrain
editor which create terrain into the game editor mode, there user can set water
level and automatic terrain generation controls.
Texture browser
help sorted and searched for texture properties when looking for texture
applying onto the materials.
Time of day which
is control range of the sky setting in the game, which include sun position,
set of time, sky colours, fog settings,
blending settings, day time/ night time.