Monday, July 30, 2012
Monday, July 23, 2012
5 different landscapes
Cathedral Gorge State Park
Alpine Winter Landscapes
Lake Saif Al Malook
Cathedral Towers, Karakoram, Pakistan
Stone Pillars in Zhangjiajie, China
User Interface Panels - 5 shortcuts or buttons
User can
toggle snap to grid by pressing G key
Pressing M key
open up the material editor
To show and
hide helper is bound to Shift + Spcae by default
Ctrl + G key
will bring into game mode
Pressing F
key will freeze the selected object, Ctrl + F key will unfreeze object
Pressing F3
will toggle wireframe view.
Viewports
The movement
hotkey is the w,a,s,d stand for forward, left, backward, right. Which coordinate
with the mouse movement by holding the right mouse button down to rotate the
view, similar like a RPG game.
By holding
Ctrl G in the keyboard which bring user
into the game mode; allows user to run test or experience of the 3d environment
which user created.
Hold the
middle mouse button and move pointer to pan the view and user can roll the
middle mouse button wheel to move the view forward/ backward.
Customising the editor
View menu
allows user to turn various windows and toolbars on or off well as open the
various sandbox editors and the database view. Which under view open view pane
menu.
User can customize
the interface layout by layout configuration window on the display menu under
configure layout, which user can set multiply view in the layout settings e.g. perspective/
top/ front and left view.
User can
scaling and moving windows by move the mouse pointer to the edge of the window
and by click and hold the mouse button and move the mouse pointer.
Show/hide
helpers in the game mode very object has a icon, which show the object number
display. User can turn off the entire icon under display menu, click for show/
hide helpers.
Docking
toolbar to the side of the view panel by selected a window to the left or right
of the screen, drag the window by holding the title bar and move it over to the
position you wanted to customize your own setting.
10 tips and tricks related to the Sandbox User Interface
The main editor
view contains main menu bar, rollup bar, status bar and console. This are the
main editing tools which help create terrain, bring object in game, apply texture
and more advanced tool like scripting.
User can customize
the interface layout by layout configuration window on the display menu under
configure layout, which user can set multiply view in the layout settings e.g. perspective/
top/ front and left view.
The rollup
bar located at the right hand side of the screen which contains tools for
create object and editing terrain for in game environments.
The selection
strip help identify location of the object in game environment, it display of
the x,y,z in direction/ distance and there other function which can change the
speed of the viewport navigation.
Flow graph which is the scripting language in
sandbox editor, it allow script to command objects or events happen during in
game mode. It
Material
Editor is containing the library of the materials to be used in game. The material
editor has option to imported and exported custom materials to apply onto
objects.
The material
editor has large range of editing option to apply effect onto selected object. There
have texture maps options which increase the realism of the object in the
diffuse, bump and more.
Terrain
editor which create terrain into the game editor mode, there user can set water
level and automatic terrain generation controls.
Texture browser
help sorted and searched for texture properties when looking for texture
applying onto the materials.
Time of day which
is control range of the sky setting in the game, which include sun position,
set of time, sky colours, fog settings,
blending settings, day time/ night time.
Monday, July 16, 2012
Week 1 - 5 things learn form "Getting Started And Folder Structure" tutorial
- For bin32 and bin64 is basically your gaming folder depending on your computer running at, it recommended to create a eitdor.exe icon there which help running and loading your file faster and allows to use lot memory.
- Inside the game folder it has no. of pak files which is very important for create and editing crysis object into the sense. The pak files which can open up with winRAR, which unlock and allows to editing materials
- It recommended to create new .cfg file for any custom comment for running crysis engine
- it recommended to click into the SetttingsMgr.exe and check if the software running correctly, and make should you see a green light it on
- To install photoshop plugin which needed do it manually, and look for the selected files copy/paste into the root of the photoshop and need to copy cryTIFplugin onto photoshop as well.
- For 3ds max plugin for cry engine, paste the cryExport.dlu file into the plugin folder of 3ds max and recommended for using the CryMaxTools folder and run the copyToMax.bat it will help install plugin panel into the 3ds max interface which will be very useful.
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